Waves Simulator(Design Project)
As technology advances, human bodies are penetrated daily with all kind of electromagnetic waves. The more time we spend paying our attention to the digital devices, the more things that are truly important to us fade into the background and until which point we could realize how much time we actually spend living? Only when falling into the 'boring' state of silence , we could be creative and reflect on ourselves.
In order to filter out unwanted electromagnetic waves, Faraday invented an enclosure formed by continuous covering of conductive material like mesh such materials. The external electrical field causes the electric charges within the cage's conducting material to be distributed such that they cancel the field's effect in the cage's interior. That 'silent zone' is where creativity will be nurtured. Modern-day construction technology also helps filtering out electromagnetic waves by increasing the thickness of materials (reinforced concrete) or other reflective materials like aluminum foil. By using different techniques, series of spaces with varied heights, wall thickness, opening sizes are created to generate different effects and simulations to the interior spaces.
Deployable Wall(Structural Project)
This is the design & build structural project with the purpose of exploring deployable structure. We started off exploring the idea through different Origami folding techniques. The fundamental idea behind origami foldings is about the network of anchoring points and their extending arms (folding creases) that allows a piece of paper opening and closing swiftly.
We translated the opening and closing movements into controllable parameters using Grasshopper and Rhinoceros. By doing so, we were able to test different compositions and setups between anchoring points and their extending arms. However, testing and seeing success movement in a virtual environment of a software is one thing, to actually build it is another. There were many difficulties involving economically producing the connecting pieces and other related elements or material properties (surface friction, twisting forces that couldn't anticipate using software...). In the end, we managed to construct the actual 1:1 section of the wall and it functioned as planned. Even though the gap between the design phrase using software to anticipate its movement and the actual process of constructing and experiecing the structure in real life is vast, technology has enabled makers like us to work efficiently with an accurate outcome.
This is the first year Master of Architecture project that starts my Part II. For this particular project, due to the complexity of the site - Shoreditch Hight Street Station, in terms of accesses, surrounding developments and population density, parametric design was utilized as part of the Design method.
The project focused on identifying the possibilities and the constraints of the situation around the major landmark (the Shoreditch High Street Station) by locating main accesses, gathering spots, streets conditions, connection between alleys, commercial and residential areas so as to generate new understanding toward an appropriate design solution. At the same time, using Grasshopper + Rhinoceros to run crowd simulation modeling in order to anticipate different scenarios. This helps forming a design that could adapt to different situations (people density changes during a day or major events around the market area).
Photic Complex (Design Project)
This is a third year university final project that ends my Part I. It's a design that combine three public programs: Public Housings, Community Arts Library and Arts Centre.
The complex is located at the junction of Church Street and Portland Street, near Church chill Square - the heart of Brighton City. It is important to establish the link between the city/ the site/ and the design so that the building can blend into the surrounding environment:
Arts and Music/ Arts Council/ Learning & Practicing
The Photic Complex is linked to the Arts Council situated at Sovereign House nearby by providing facilities for people to live within the artistic environment (Public Housings), to learn art (Community Arts Library) and to practice art (Arts Centre). It promotes the characteristics of the city and creates opportunity to link oneself to the bigger community.
Youth Centre & Town Hall (Design Project)
The focal object of this piece of work is about public space. The amount of public space for different type of communual activities is studied for the purpose of understanding scale and volume. Town Hall is a perfect example where there is a balance between public spaces that anyone could wander in freely and office spaces where exclusive access is only for mayor and other officers.
The challenge is even harder when compromising the combination between public and private spaces with another public program that only opens to some certain types of citizens and officers: YOS - Youth Offending Service. It's a public service that serves the city but also an important connection between the city dwellers with their mayor and councillors.
By putting the YOS next to a public space, it encourages the connection between adults and youngsters, public and offenders so that will create opportunities for the public to take part in helping young offenders to change.
Bunny Hause (Design Project)
Architecture design should be inspired by nature and should be something derived from looking at natural species. From a trip to Seven Sisters, UK, I was fascinated by the number of rabbit holes and how it's linked together. It is like a natural version of London Underground right there at Seven Sisters but only run by rabbits.
Then, by bringing this inspiration of looking at natural species into the design, I generate an unusual spatial experience that occupants can walk, stand on tiptoes, crawl, lie down... while experiencing the space.
On the other hands, by mimicking the picture of a rabbit lying in its hole looking outward to the sky, I have linked that to the program of the proposal as a astronomy centre where family and children can visit and learn about astronomy. This type of occupant is perfectly match the way they have to experience the space: fun, intrigue, experimental and learning.
Umugongo House (built project)
This is a built project working with rYico (Rwandan Youth Information Community Organisation that support vulnerable young people in Rwanda) and Luiz Diaz - head of the Architecture Department at the University of Brighton.
The overall proposal is consisted of 3 buildings: boy dormitory for 24 boys, girl dormitory and training centre. Due to the limited amount of funding that rYico charity organisation is rasing at the moment, the project is going to be built in different 3 phases during three years 2013 - 2015. The first phase is building the boy dormitory in late 2013.
My major role at the moment in designing the boy dormitory is dealing with the environmental aspect. The humidity of this tropical climate is always high near 100%. So by using Project Falcon, the wind movement blowing through the bedrooms is anticipated and by that ajusting the appropriate layout of door, window height and interior in order to deal with ventilation problem.
(Project is still developing - June 2013)